PLANET4B is centred around the development and application of three complimentary sets of research intervention methods explored within 11 case studies.

Experiential learning games

Three games: a cooperative Biodiversity Food Governance board game, a Biodiversity Negotiation role-playing game, a biodiversity adaptation of falling blocks game; Jenga®, are at various stages of development and testing.

 

Attention, framing, nudging and social norms relevant techniques

While discussed throughout the project, to date, few cases apply these as primary interventions, although there are plans to use a choice-architecture experiment in Germany (putting different paper inlays in shopping trolleys to see if this triggers more sustainable shopping choices). Systematic behaviour observations proposed in Norway may also fall in this category.

 

Deliberative, creative and arts-based methods 

9 out of 11 cases have chosen to include deliberative, creative and arts-based methods in their approach, and often multiple within each case study (including photo-exhibition, storytelling, workshops, drama, filmmaking, excursions, and many others). 

 

For more information read the full report.